Welcome to your seventh death match.
In the Death Match, elimination is on the line. The two players selected for the Death Match will compete in a one-on-one duel, where the winner will advance to Round 8, while the loser will be out of the game.
Earlier today, the Elimination Candidate, Konstantinos, selected a player without a Token of Life to join him in the Death Match.
He has made his selection. The player joining him in the Death Match is…
Carson.
Without further ado, your death match is…
COUP!
In Coup, both player must attempt to destroy the influence of his opponent while retaining his own influence.
In Coup, both player will have control over characters known as Influences, and the last player to still have influence will win. There are five different types of influences – Duke, Ambassador, Captain, Contessa, and Assassin – and three copies of each character, for 15 influences total. Both player will be randomly given 2 influences and 1 gold coin to begin the game, and the 11 influences not originally selected will form the deck. The player going second will also start the game with a second gold coin.
During your turn, you will get to declare 1 action. Although each influence has its own abilities, there are three actions during your turn that can be performed with any character. The first is to Take Income, which gives the player 1 gold coin. The second is Foreign Aid, which gives the player 2 gold coins but can be blocked by the Duke. The third is Coup, which costs 7 coins but will force another player to lose an influence. If you start your turn with 10 or more coins, you must perform a Coup. When a player loses an influence, if the player had both influences remaining, he will select which influence he wants to lose; all lost influences will be public knowledge and removed from the game completely.
The influences for the game are as follows:
When performing a special action, you must declare your action as well as the influence that performs it (ex. “I block the steal with my Ambassador.”)
At any time where a player declares an influence he has and you do not believe that he actually has that influence, you may challenge that player (as an example, if Aromal declared he will tax using his Duke, and I believed he did not actually have the Duke, I would challenge him). If a player is challenged, it will be revealed whether or not the player actually had that influence. If the challenged player does not have the declared influence, he will lose 1 influence and his action will be negated. However, if he does have the influence in question, the challenger will lose 1 influence, the action will be carried out, and the challenged player will receive a random new influence from the deck to replace the one that was revealed.
Once you have lost both of your influences, you have lost that game of Coup. We will be playing to the best of 3 games, the first player to win twice will win the Match and move on to the net round. The starting player in the first game will be selected by the player chosen for the DM (Carson) and will alternate each game.
As this is a Live Death Match, both participants must negotiate a time for this Death Match to occur.
With that, begin the match!