
<p><font face="Teko" size="7">Welcome to your tenth main match.</font>
<font face="Teko" size="5">Pory was eliminated in the seventh round, and now there are 4 people remaining.</font>
<font face="Teko" size="5">Your tenth main match is…</font>

<font face="Teko" size="6">In Coup, each player must attempt to destroy the influence of their rivals while retaining their own influence.</font>
<font face="Teko" size="5">In Coup, each player will have control over characters known as Influences, and the last player to still have influence will win. There are five different types of influences – Duke, Ambassador, Captain, Contessa, and Assassin – and three copies of each character, for 15 influences total. Each player will be randomly given 2 influences and 2 gold coins to begin the game, and the 7 influences not originally selected will form the deck.</font>
<font face="Teko" size="5">During your turn, you will get to declare 1 action. Although each influence has its own abilities, there are three actions during your turn that can be performed with any character. The first is to Take Income, which gives the player 1 gold coin. The second is Foreign Aid, which gives the player 2 gold coins but can be blocked by the Duke. The third is Coup, which costs 7 coins but will force another player to lose an influence. If you start your turn with 10 or more coins, you must perform a Coup. When a player loses an influence, if the player had both influences remaining, they will select which influence they want to lose; all lost influences will be public knowledge and removed from the game completely.</font>
</p><p><font face="Teko" size="5">The influences for the game are as follows:





When performing a special action, you must declare your action as well as the influence that performs it (ex. “I block the steal with my Ambassador.”) In addition, note that in order to block a steal or an assassination attempt, you must be the player directly affected (e.g. if John tries to steal 2 coins from Toby, only Toby can block it by claiming Captain or Ambassador, not Josephine). However, any player, by claiming the Duke, can block someone attempting to take Foreign Aid.</font>
<font face="Teko" size="5">At any time where a player declares an influence they have and you do not believe that they actually has that influence, you may challenge that player (e.g. if John declared he will tax using his Duke, and I believed he did not actually have the Duke, I would challenge him). If a player is challenged, they will select one of their influences (if they still have two) to reveal. If the challenged player reveals an influence other than the declared one, they will lose that influence and their action will be negated. However, if they reveal the influence in question, the challenger will lose 1 influence of their choice, the action will be carried out, and the challenged player will receive a random new influence from the deck to replace the one that was revealed. Be wary of this point. Any player may challenge an influence claim, whether to perform an action or a block. If a challenge to a claim to perform an action fails, the action may still be blocked, and that block may still be challenged. In the event multiple players attempt to challenge and/or block a single claim, the first challenger or blocker will have their response executed.</font>
<font face="Teko" size="5">Further, there will be a time limit. You will have 3 minutes to declare your first action. If applicable, once you make your claim, an extra minute will be added to the time limit to allow for challenges and/or blocks. If a player blocks, another minute will be added to allow for that block to be challenged. This is to ensure that the time limit is not exploited. Further, if all players indicate they do not intend to react to a claim, the action will be executed.</font>
<font face="Teko" size="5">Once you have lost both of your influences, you are out of the Main Match. The last player to still have an influence will receive a Token of Life and advance to the Semifinal. Unlike other rounds, only the player who wins the match will receive a Token of Life – a sole winner will not be eligible to gift a second Token of Life to another player.</font>
<font face="Teko" size="5">The turn order was randomly selected before the game begins and is as follows:</font>
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<font face="Teko" size="5">1. Tyler
2. Phoenix
3. Nathaniel
4. Rhi</font>
<font face="Teko" size="6">However, there is one major twist to the Genius that will come into play for Coup II.</font>

<font face="Teko" size="5">Everyone who does not receive a Token of Life will be attending the Death Match this round. Since only one player will receive a Token of Life this round, this means that all three players without one will become joint elimination candidates and will all attend The Genius’s first ever three-way Death Match to determine the tenth player to be eliminated.</font>
</p><p><font face="Teko" size="5">As this is a live Main Match, we will begin at the time of 4:30 PM EST, as all of you have jointly agreed.</font>
</p> <font face="Teko" size="7">With that, begin the match!</font></div> </center>